About This Game"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more funnow that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before." A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience! FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support!
"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." a09c17d780
English,German
fortresscraft evolved rooms. fortresscraft evolved advanced machine block. fortresscraft evolved anti grav lift. fortresscraft evolved review. fortresscraft evolved ampule. fortresscraft evolved alloyed machine block. fortresscraft evolved mass storage. fortresscraft evolved biomass. fortresscraft evolved console commands. fortresscraft evolved. fortresscraft evolved achievements. fortresscraft evolved airlock. fortresscraft evolved guide. fortresscraft evolved mynocks. fortresscraft evolved wiki. fortresscraft evolved auto excavator. fortresscraft evolved mods. fortresscraft evolved auto upgrade. fortresscraft evolved ampule crafter. fortresscraft evolved cargo lift A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished. CryoPlasm in Patch 18:
Please feel free to opt into the Staging branch if you've been having any issues!. P19 Echo Live!:
It's a tiny Monday patch for you all!
Your Steam client should grab this automatically, and all dedicated server branches have been updated.. Your feedback - wanted!: I've got a Reddit thread going on here: https://www.reddit.com/r/FCE/comments/8h00yn/what_next/ If you get a moment, it would be great if you could pop along and vote on the features you'd like me to prioritise. If you have several moments, it'd be awesome if you could write up the single thing you feel the game needs most! (Don't put your responses here - the point of this is to get people to vote!). Where's the Adventures Pack?: If you've followed me at all on Twitter, Discord or any of my Streaming Adventures(tm), you'll know I blimmin' love FortressCraft. If it wasn't my game, I'd play the crap out of it, and pester the Dev to fix all the stuff that annoyed me. Thankfully, I *am* the Dev, so I can already fix everything that annoys me... given infinite time at least. Sadly, I've been working *so* much on FortressCraft over the last couple of years that I've slipped behind on my other obligations - I've put these off as long as I've been able, but I've had to spend the last few weeks finishing off something I started some 4 years ago. To that end, I'm proud to announce that ADATPR is finally done, shipped and released. https://store.steampowered.com/app/516570/ADAPTR/ Once the dust has settled down, and any patches emerge from the great unwashed playing my delicate game, I'll be on the final run for the Adventures Pack - it's pretty much done barring odds and ends, and the Patreons have been cheerfully breaking things and making me fix them. Watch this space!. Patch 18 now live.: The 18th free Content Patch since we left Early Access is now live for everybody. Check the previous post for pretty video and long-winded descriptions - this post is a little 'listy' Enjoy!
Network fixes
Be Quiet! Soundtrack Activation Code [PC]
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